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Main » Map making

This trigger is for an RPG or an ORPG or for anny map u think it could use. This makes it possible to make heroes only wear 1 weapon 1shield 1pair of boots 1 pair of gloves etc.... The trigger goes as followed



Then u make this trigger: This for each of them.



Now comes the loose item setting:



In this picture nyou need to add everything and the If then else that starts with the _____Sword must be added with the shield etc only the if then else with _____ sword added but not with sword but other.

Category: Map making | Views: 1402 | Date: 2009-03-12 | Rating: 5.0/1 | Comments (0)


Item stacking

The following trigger "combines" the charges of 2 items together to save inventory slots.
(very useful):

function Combine_Items_Conditions takes nothing returns boolean
    return GetItemCharges(GetManipulatedItem()) > 0
endfunction

function Combine_Items_Actions takes nothing returns nothing
    local item NEWITEM = GetManipulatedItem()
    local unit OURUNIT = GetManipulatingUnit()
    local integer MAXIMUM = 15  //The max no. of charges allowed
    local integer ITEMCOUNT = 0
    local integer ITEMLOOP = 0
    local integer CHARGES = 0
   
    loop
      &nbs ... Read more »
Category: Map making | Views: 1460 | Date: 2009-02-18 | Rating: 5.0/2 | Comments (1)


The Codes


When u want to make a warcraft III map sometimes u want to color the item names or the player names in the multi- or leaderboards.
This is realy easy to u just use these codes below to make the names change color.
if you go advanced u can change the codes to create custom colors.

Red: |CFFFF0303 |R (255,3,3)
Blue: |CFF0042FF |R (0,66,255)
Teal: |CFF1CB619 |R (28,230,185)
Purple: |CFF540081 |R (80,0,129)
Yellow: |CFFFFFF01 |R (255,255,1)
... Read more »
Category: Map making | Views: 1739 | Date: 2009-02-07 | Rating: 5.0/2 | Comments (1)


Custom Loading Screen


Adding a custom loading screen like below.



You will need a prrogram that can save Pictures into a .TGA file i use for this Irfan Vieuw. We need to resize our image, and make it 512x512 square. This is going to squish the image, and it will look a little strange. The game is going to stretch your image to the size of the screen, s ... Read more »
Category: Map making | Views: 2411 | Date: 2009-01-24 | Rating: 5.0/1 | Comments (1)


Importing Models

Importing the models is not verry hard to do. Find a modding site like below. And follow the 6 steps i made down below.

http://www.hiveworkshop.com/forums/news.php

Go to u'r Import manager and change the imported files. The most models need the .Blp file to be changed when imported. I'll be importing a Lindormr Dragon.

.1 Open the Zip file.



.2 Extract the Zip file



.3 Open the Warcraft III import manager and import the files.



.4 Changing the .Blp files as told by the moddelin ... Read more »
Category: Map making | Views: 3857 | Date: 2009-01-24 | Rating: 5.0/3 | Comments (0)




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