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Main » 2009 » January » 24 » Custom models
Custom models
11:16 AM

  

Importing Models

Importing the models is not verry hard to do. Find a modding site like below. And follow the 6 steps i made down below.

http://www.hiveworkshop.com/forums/news.php

Go to u'r Import manager and change the imported files. The most models need the .Blp file to be changed when imported. I'll be importing a Lindormr Dragon.

.1 Open the Zip file.



.2 Extract the Zip file



.3 Open the Warcraft III import manager and import the files.



.4 Changing the .Blp files as told by the moddeling site. If it does not say to change the file path almost all .Blp path's are changed likt this




.5 Go to object editor and change the model file to the imported .Mdx file (not the portrait)



.6 Start the game and enjoy your new model (when u place the unit on the map before starting the game it might say something about inccorect path just ignore it and start the game. The game must load the change when u start so don't worry) here is the ingame model.



There you go you imported the model to your map. Its that easy.

Common Problems
My model is invisble inside the game
This means one or more of your skins is not found. If the game cannot find the skins, your model will be invisible. Check your skin path names, and make sure all the skins you need were imported.
My model is visible, but it has color and no skin
This means that the skin has been altered, edited, or incorrectly created. It has lost its player color selections. The selection determines what areas will show a players' color. See Editing Skins for more information.
Some areas appear correct, but others have a color and no skin
Again, in this case, one of your skins is missing or has lost its player color selections. Check your paths and check that you have all the skins you need. If thats true, then one of the skins is corrupt.
You don't know the path name for all the skins.
Websites that supply the models should list ALL of the pathnames for the models' skins. If it does not, often times they will post the paths later, in case they forgot. Sometimes, there is a readme.txt file in the zip package, that tells you where the skins should go. If not the above, your pretty much out of luck without knowing where they go. You can open the model file with a hex editor and see where the skins are placed, but if you don't know how to do that, I do not reccomend it.
Why don't buffs and effects work on my models?
A lot of models are cheaply made, and were created with no attachment points. Some times, they have no ORIGIN point, so special effects will not work on them. Bummer, eh?
When my model dies, it just stands there, and never goes away
This means the model was made WITHOUT a death animation. Again, not everyone takes time when creating custom models. In this case, you will need a trigger to remove them from the game when they die.
My model has no hero glow
The model was created without hero glow. Hero glow is an integral part of the original models. There are 'Glow Packs' you can download and apply to your unit instead. Provided, they have an origin point.



Category: Map making | Views: 3856 | Added by: Darkranger002 | Rating: 5.0/3 |
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